Docs / source reviewed
Vox Arcana
Turn spoken incantations into elemental spells for a magic duel
How this project uses Jev
- Input
- A browser speech-recognition transcript or typed incantation, plus the recognition language; Jev receives text rather than raw audio
- Jev decides
- Choice selects elements, shape and traits; Noul evaluates spell intent and homing; Score describes strength parameters
- Code executes
- Game code maps structured parameters into spells and combat effects, with practice and battle modes; repeated text decisions are cached
Evidence and limitations
MIT source and the Jev request path were reviewed without installation or paid model calls. Voice input depends on browser speech recognition and microphone permission; text is sent to a model service. Local parsing is a separate mode, not evidence of Jev performance. Third-party art and audio have separate notices.
This project has not been run independently here. Author-reported results are not independently verified results.
Original sources
- https://github.com/IzumiSatoshi/vox-arcana/blob/f59b88fced13203ea9f7f2219633cab9640127e4/README.md ↗
- https://github.com/IzumiSatoshi/vox-arcana/blob/f59b88fced13203ea9f7f2219633cab9640127e4/LICENSE ↗
- https://github.com/IzumiSatoshi/vox-arcana/blob/f59b88fced13203ea9f7f2219633cab9640127e4/api-handler.js ↗
- https://github.com/IzumiSatoshi/vox-arcana/blob/f59b88fced13203ea9f7f2219633cab9640127e4/public/js/main.js ↗