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Jev Go

Choose a move from legal candidates in a 9×9 Go game

How this project uses Jev

Input
A text board state, recent moves and legal candidates annotated with tactical features
Jev decides
White’s next intersection or pass, with a distribution over candidates
Code executes
Game code handles captures, legality, ko and scoring, samples from the returned distribution and falls back to a local heuristic on failure

Evidence and limitations

Missing credentials, network errors, low confidence or illegal choices trigger local AI. A complete game does not prove Jev played every turn. The model does not read board images; we did not run games or evaluate playing strength.

This project has not been run independently here. Author-reported results are not independently verified results.

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