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Docs / source reviewed

doom-jev

Choose tactical actions in Doom

How this project uses Jev

Input
Game variables, ray checks, and structured combat state
Jev decides
Constrained movement, aiming, and shooting actions
Code executes
An asynchronous controller maintains actions between model calls

Evidence and limitations

Engine frame rate differs from model request frequency. The author’s roughly 10 Hz figure has not been independently reproduced.

This project has not been run independently here. Author-reported results are not independently verified results.

Original sources

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