Docs / source reviewed
HEIST//ONE
Make stealth-game guard judgments observable
How this project uses Jev
- Input
- Local guard observations, candidate targets and legal tactical actions
- Jev decides
- Threat, suspicion, attention target and tactical intent
- Code executes
- The engine runs movement, collisions and alarms, rejects stale or illegal proposals and displays the decision trace
Evidence and limitations
Jev supplies tactical judgments while deterministic code owns the world and win conditions. An author-recorded end-to-end run is not a general benchmark. The game was not independently run here.
This project has not been run independently here. Author-reported results are not independently verified results.