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HEIST//ONE

Make stealth-game guard judgments observable

How this project uses Jev

Input
Local guard observations, candidate targets and legal tactical actions
Jev decides
Threat, suspicion, attention target and tactical intent
Code executes
The engine runs movement, collisions and alarms, rejects stale or illegal proposals and displays the decision trace

Evidence and limitations

Jev supplies tactical judgments while deterministic code owns the world and win conditions. An author-recorded end-to-end run is not a general benchmark. The game was not independently run here.

This project has not been run independently here. Author-reported results are not independently verified results.

Original sources

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